PlayStation All-Stars Battle Royale was announced earlier this year to lukewarm reception. It was hard to deny the resemblance to another well known “smash-up”, but Sony remained positive about this game. Within minutes of the announcement, countless forums across the web predicted and judged the most likely character additions while hoping for their favorites, but more importantly, discussion was going on, which was the key to the success of such a game.
With the revealing of most of the roster, the obvious inclusions are mostly out of the way leaving much room for fan speculation. Often on the forums, “This person has to be in” or “No (insert character name), no buy” topics appear. The developers may have a plan set out with no room for additions – other than DLC – but the more fans cry, the higher the chance for disappointment. Obviously, the roster is made to please the general public, but if the fans had every say in the matter – which they want – this game would probably fail….hard.
Here are 5 reasons why developers have their own agenda and should stay that way.
5. The Roster Would Be Endless
If developers were to please everyone, the character selection screen would be 500 pages long. No one ever complains for a roster being too big, but everyone complains when it’s too small. Even when a fighting game has a well-balanced cast with completely unique movesets, quantity will always overcome quality to the average gamer.
With a restricted number of slots, hate is everywhere to be found. From a character being a “waste of a slot” to “too many clones”, restriction brings out the ugly in rabid fans, but it is more than necessary. How much space would this game take if every character that was requested more than twice had a spot. Too many characters means too many balance issues, inevitable clones, and a game that would crash your PS3.
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5 Comments
I really don’t think this game will do well at all. Aside from being a Smash Bros. rip off, the gameplay doesn’t look as good as it source material.
Also, I thought your name said “Ada Wong” and I was like “WHAT?!?!”
About the only thing it has going for it, is the fact that it’s Sony’s effort to capitalize on a once, really popular franchise of games. Not saying people do not still like it. It is just less played than it used to be. In fact, I haven’t played a SSB since Game Cube. Although, I am anxious to see Sony’s spin on things.
Why do people not like this? Also, I’m your an idiot for saying people buy it for the characters. Only an idiot would do that. I’m buying it because sure, it has an amazing cast, but also it looks cool, and the moves are awesome. Also, the top thirty charencters would no way be all final fantasy. Maybe 1 or 2 but not all of them.
I think the best way to for them to find the best options would be to take a vote but of everyone’s favorite franchises rather than characters and then separate all of the one’s they can’t use (Mario/Halo etc.) and just use the most iconic character keeping 1 character for each franchise because as much as I love some games you only need the main character or an iconic bad guy
Ironically, reasons 2,3,and 4 have all come true on Sony’s part. 2-Kratos has been chosen as the top character of the game because the God of War series is one of the top franchises.3-Spike, an obscure character from an older game series in Japan was recently revealed. 4-The characters in the game have been separated into 3 groups;fighters, speedsters, and gun users. Talk about diversity, right? I’m not criticizing the writer, but rather the game devs for falling for such easy ploys that “fans” usually fall for.