PS2 Mini: 20 Games It MUST Include

Get it right this time, Sony.

Ps2 Mini
Sony

Sure, it hasn’t been announced yet, but given that Sony was willing to put together a PS1 Classic, it only seems logical that they would further attempt to capitalize on the plug-n-play console trend by releasing a miniaturized version of the highest selling video game console of all time, the PS2.

As we all know, the PlayStation Classic was a bit of a flop; it was overpriced, the software lineup was curious at best, and it had a few weird performance issues stemming from the questionable use of inferior PAL roms. Yet, the concept is still pretty solid, and Nintendo’s rehashed NES and SNES consoles sold so well that they quite literally couldn’t keep them on store shelves.(but that’s partially due to Nintendo’s bafflingly inadequate ability to meet consumer demand).

A PlayStation 2 Classic seems inevitable, but when will it release, and what exactly will be on it?

While the former question is difficult to answer - thanks in part to their sudden divergence from the E3 conference - the latter may be even harder. There were so many great games on the PS2 that it would be tough to narrow it down to just twenty… but that’s exactly what we’re going to do.

20. God Hand

Ps2 Mini
Capcom

God Hand is one of the strangest games to ever recieve a North American release on the PlayStation 2. Released in 2006, it’s a 3D beat-em-up that features a distinctly weird Capcom flair and feels eerily reminiscent in tone to the Dead Rising series.

There haven’t been many quality titles of this sort since the transition from two to three dimensions made the concept somewhat tricky to pull off, but developer Clover Studio—the people behind both Okami and Viewtiful Joe—knocked it out of the park. A critical success that is still fondly remembered more than ten years after the fact, this title definitely deserves a spot on the PlayStation 2 Classic.

It may not be everyone’s cup of tea, but there’s just no denying the charming oddity of this experience. The control scheme took a bit of getting used to, but the combat was so hefty and satisfying that it almost didn’t matter. One of the very few games to allow players to create their own combos, this bizarre little gem is a must-play for any brawling fans who may have missed out back in the day.

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Sometimes I like to write in between sessions of Rocket League.