PS4: 9 Big Changes PlayStation Plus Desperately Needs

"For the players" is it? Well, let's see the service reflect that.

Sooner or later, people were going to get fed up of the monthly freebies Sony put together as a 'reward' for shelling out the $50/£40 for their premium service. Despite their intentions and the behind-the-scenes reality of what it must take to approach a developer or publisher and say "Hey, we'd like to give your game away for free for an entire month", the reality is that we've barely seen anything really worth shouting about. Rocket League remains the one game you can point to and say you're genuinely grateful you got a free copy, but the remainder has been comprised of 'old-school'-looking platformers and short-lived toss like Hardware: Rivals. To somewhat remedy this, Sony introduced the 'Vote to Play' system, where you'd get to choose which game you'd then like to be free the following month - except the three we're choosing from are all indie titles again. It must be said that the likes of Grow Home and Broforce are both great games - almost everything that gets released on PS Plus for free is a solid experience - especially Galak-Z, Magicka 2, Broken Age and Limbo - but there's a major sticking point in the fact that it was with the PS4 that Sony started charging for the service, only to offer up considerably less reputable titles. The whole thing is most definitely peeling back the lid on quite the can of worms, but let's look at a handful of ways Sony could get PS Plus up to a standard that mimics their runaway console sales figures.

9. One Free Triple-A Game Every Two Months

This is the biggest ask that will also be by far the hardest to ensure on a consistent basis. Now, without knowing the real reasons behind why bigger games from yesteryear aren't showing up on new hardware - all the while the PS3 gets everything from Mass Effect 2 to Bioshock: Infinite, SSX and more - it's hard to really put a finger on why a company in possession of so many incredible titles, don't roll them out more frequently. Microsoft's answer was to take the plunge on backwards compatibility, ensuring that every majorly released game on 360 architecture is then playable on Xbox One, so even if you aren't a fan of any supposedly 'next-gen' game on the list, there are a couple of older, more well-known titles to prop it up. On PS4, that's just not the case. The nearest thing to a triple-A game you could play was Metal Gear Solid V: Ground Zeroes, and even that was a segmented chunk of The Phantom Pain. Fans aren't asking for a lot, and if it's so hard to get publishers to agree to letting their babies go for free in a given month, you meet the consumer in the middle by having one larger title available on a bi-monthly basis instead. This way (in theory) the punters get a game they've already heard of or want to check out, and if the indies that are coming out end up not being all that great, there's only one month's wait before something 'better' comes along.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.