Resident Evil 6: 10 Reasons It’s The Death of the Franchise

€œHooray! The new Resident Evil game is released today, and it looks awesome!€
That was me, seven years ago. Seven years later, it€™s a different picture, painted almost entirely by apathy. When Resident Evil 4 dropped onto unsuspecting player, it was special. So special in fact that Capcom seemed to have successfully, and unexpectedly, saved their original survival horror series from total player disinterest by being so completely different. However, the problem with their new focus on action and lighter emphasis on puzzle solving and exploration was that it seemed to, for me at least, grow stale with alarming haste. Now, two main-canon titles later (not including the peripheral titles that have been released under the Resident Evil €˜Umbrella€™, like operation Raccoon city for example), the whole thing begins again; Resident Evil 6 splits fans asunder, with some defending it and some insisting that it's truly the beginning of the end. Where do you sit on the issue? I€™m certainly not ambivalent. While I€™m not one to believe that the series was necessarily ruined by its renewed focus on action, I am amongst those who believe that Resident Evil 6 spells the death of the franchise. Not the financial death, you understand. I€™m certain RE 6 will still sell well, I€™m certain we€™ll see more crappy RE movies and peripheral titles and I€™m fairly certin Capcom will manage to squat and squeeze out a seventh. No, not its financial death, but its spiritual death. Resident Evil 6 shows up at a time when I honestly couldn€™t want it less. Like many of you who€™ll be sitting down to this piece, I€™m almost completely unmoved by its release. Here are ten reasons why.
Contributor
Contributor

Stuart believes that the pen is mightier than the sword, but still he insists on using a keyboard.