Spielberg's Lost Sci-Fi Game LMNO: 3 Ways It Would Have Changed Everything

3. A Shorter But More Replayable Game

The idea behind this game was to begin introducing to the world games that lasted simply 2-3 hours instead of the industry standard of 8- 10. If I am being completely honest, at first I wasn't completely behind this idea. When I buy games I look for value for money and story, and for me this usually means buying the game that will last me the longest. However, having had a while to think about it, I am now completely on-board with this idea. Think about the possibilities. First off, I am sick with the amount of filler missions and side stories there are in 10 hour plus games, and I actually think it is ridiculous that consumers are sucked into these pointless missions and actually accept them. Games never used to be like this. Games used to focus more on telling a great, gripping story, not seeing how many feathers you can collect for example. I apologize to all the gamers out there that love to fully complete their games, spending hours and hours of extra game time after the story has finished collecting countless pointless things and doing silly missions that add nothing to the story, all so we can get more gamer points. I have never been one of you nor do I want to be. I play games for the story, and once that is over (unless there is a cool multiplayer section) I trade in my game for another great game and complete the campaign on that. That way, I can spend 20 hours playing two great games instead of spending 20 hours playing one great game, and spending half of this time collecting silly things that have just been randomly placed around a map. Boring. If the industry standard were now games with no silly side missions, that should be completed in 2-3 hours like films, and were at least half the price, then not only would you know that those 3 hours would be full of exciting story and action with no filler, but game companies could spend a lot more time and money creating a load more exciting games for you to play. This sounds so much better to me. Plus, the idea of a truly cinematic game which you would play like you would watch a film sounds perfect, and so much more replayable. This way, you would not only never not finish a game, but you would have more incentive to replay the game to, if you knew you would complete it in just one sitting. Also, much like Heavy Rain, this game was going to feature a load of truly alternative endings, so you could play it upwards of three times and get completely different experiences. That turns a game that on the surface is only 3 hours long, into a game that is at least 9 hours long. The planned endings for this game were ideas such as Eve betraying you and turning you into the government instead of herself (if you didn't treat her right), or Lincoln, the character you would play, deciding at many different points throughout the game to hand her back to the government. This leads nicely onto point 2...
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I am a recent Screenwriting for Film and Television graduate from the UK. I am an unashamed geek who loves everything Marvel, and anything Joss Whedon has ever touched (except for maybe Alien Resurrection and Titan A.E). My current favorite TV shows are Breaking Bad, Family Guy, House of Cards, Game of Thrones, American Horror Story, Homeland and Glee. I look forward to debating things with all of you in the future. (As of January 2013 I have had over 1 million views since joining WhatCulture in September 2012. You can reach me at danieljamesbowen@hotmail.co.uk)