Spike VGX Awards: 5 Reasons It Was An Embarrassing Celebration Of 2013 Games

5. This Is An Awards Show?

This one is admittedly tricky because over time gamers have actually come to like all the World Premiere announcements for mystery games. Even I got chills when the Last of Us was revealed two years ago. So with this in mind, do not interpret it as me saying that all reveals and breaking bombshell news should be stripped from the show. It is very disappointing how little awards actually were allowed acceptance speeches though. An estimated 75% of the awards were quietly handed out before the show even began, which actually sends the message that you€™re placing less emphasis on celebrating a year of developmer blood, sweat, and tears. Getting a first glimpse of upcoming €“ some not even announced- games is cool but it shouldn€™t come across as cramming as many as possible into the timeslot for maximum advertising. Select these World Premiere announcements more carefully and in fewer numbers so we€™re left with actual exciting announcements only. Balance the ratio of awards vs. advertisement so we can see people like Troy Baker give acceptance speeches for their dedication in voice acting. This is an awards ceremony and focus should head that direction first and foremost. Also, who the heck announces Game of the Year at the top of the second hour in a 3 hour broadcast? That illogical thinking completely deflated a majority of the following 2 hours because you€™ve already given away your biggest prize. Start from the bottom with one or two bigger categories, and slowly work your way through the rest finishing with Game of the Year. That should be common sense but apparently it isn€™t.
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I write for WhatCulture (duh) and MammothCinema. Born with Muscular Dystrophy Type 2; lover of film, games, wrestling, and TV.