The Witcher 4: 10 Ways To Blow Wild Hunt Out Of The Water

10. More Attack Animation & Greater Variety Of Unlockable Skills

The Witcher 3 Contract
CD Projekt Red

For as proficient and Souls-like The Witcher 3's combat became - a far more freeform version than that of the awkward-feeling, Witcher 2 - we were still bound to having Geralt wield a single sword. Such a thing is in-keeping with how the White Wolf is portrayed in the majority of the novels, but when you're playing a game for upwards of a few hundred hours (I'm on 580, yes really) you do start to wonder what a wider animation set would look and feel like.

Thankfully, CDPR recruited expert swordsman Maciej Kwiatkowski to help with motion-capping Geralt's various acrobatic twirls and balletic dodges - something that looks fantastic once you start nailing his footwork and counter-attacks. However, again, the only meaningful 'new abilities' you could bolster his repertoire with were a never-ending pirouette spin and a charged heavy cleave - perhaps an arrow-deflect if you nailed the timing.

All felt great to bust out, but we're literally talking about a gargantuan game where your physical offence boils down to light and heavy combos with one-button ranged bolts and five magic powers. That's regressive to type out, but you get the idea - any future Witcher's moveset should be far more wider-reaching than just single blades, with far more moves and unlockable animations to perfect in time.

If that all sounds like it would move away from Geralt, well...

Gaming Editor
Gaming Editor

Gaming Editor at WhatCulture. From wielding shovels to resting at bonfires, fighting evil clones to brewing decoctions, this is one hell of a fun industry to pick apart.