Top 5 Tony Hawk Games

Hark back to a simpler time when Tony was the king on the Skateboarding game.

As Tony Hawk€™s Pro Skater HDglistens on the gaming horizon, with the promise of revamping our favourite levels from the first two games, it€™s a good time to take a look back at the best Tony Hawk games to date. We€™ve rummaged through Tony€™s back catalogue to bring you the Top 5 Tony Hawk Games. With a total of 14 Tony Hawk games to choose from, spanning almost every console (including the Tapwave Zodiac, whatever that is) the Hawk-man has certainly proven his worthiness for a top 5. The success of the franchise undoubtedly came towards the beginning of the series€™ timeline, which is inevitably where this list focuses. Since the series debuted in 1999, developers Neversoft have deliver a steady stream of skateboard-based gaming fun. That is until 2007, when they were moved over to work on the Guitar Hero series, leaving first-timers Robomodo to drive the Hawk franchise into the ground. Since the arrival of the Skate series on the scene in 2007 it has become difficult to argue that Tony is still the skateboarding king. This new arrival has not been helped by the distinct lack of quality in Tony€™s most recent titles. Robomodo have tried to break into the lucrative peripherals market, with a motion sensitive board for controlling your character in the abysmal titles Tony Hawk: Ride and Tony Hawk: Shred. In recent years it would have been just as easy to fill a top five worst Tony Hawk€™s games of which Tony Hawk€™s Motion is worth a mention. But anyway, without further ado, here is WhatCulture's Top 5 Tony Hawk Games, a hark back to a simpler time when Tony was the king on the Skateboarding game:

5. Tony Hawk€™s Project 8

Xbox 360 The most recent release on this list saw Tony take a long hard look at himself and think about what he was doing with his life. The previous additions to the series had started to see their popularity fall, but Project 8 was more successful and was the last hurrah for Tony, so far. Launched with a beautiful slow-motion trailer that promised more control and realism than previous games, the game didn€™t stray too far from the original formula. The slow-motion trailer hinted at a new trick system, a new and interesting addition to the solid gameplay we have all come to know and love. The €œNail the Trick€ option allowed the players to slow down time, in a similar fashion to Max Payne or The Matrix, only with skateboards. When in slow-mo mode the view zooms into the board, the player then controls each leg of the skater, flipping and tricking as they see fit. A reward system for bails was also added, known as a €œHospital Bill€, this encouraged players to cause horrific damage to their skater as they attempt to gain higher and higher scores. Nail the Trick and Hospital Bill where both great ideas that tried to add to the players enjoyment, but the ideas were both improved upon by the series rival; Skate. Project 8 managed to execute the open-world idea that had been attempted in previous titles, the player had a large area to trick around without being lead down long corridors that tried to hide loading times.
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