WWE 2K18 Universe Mode: 6 Things You Need To Know

Can 2K deliver the innovation this sparse game mode sorely needs?

WWE 2K18 Universe Mode
2K Games/WWE

We're just two weeks away from WWE 2K18's big 17 October release date, and the hype cycle is finally coming to an end.

The full roster has been unveiled, the DLC packs are announced, and the early reviews are already trickling through. By all accounts, it looks like 2K Games have delivered another highly polished affair that doesn't represent a great leap forward, but delivers the usually array of minor tweaks and changes, taking the franchise's core gameplay format to the next level.

2K and WWE released full details on what players can expect from this year's MyCAREER last month, and have now delivered a comprehensive rundown of 2K18's Universe Mode, highlighting several new additions.

First implemented in WWE SmackDown vs. Raw 2011, Universe allows gamers to don their fantasy booker's hat, granting them control over rivalries, storylines, and individual match cards. It sounds great in theory, but a chronic lack of depth and meaningful customisation options usually makes it an unfulfilling experience, with little innovation from version to version.

To their credit, 2K seem to recognise this, and their new features should go some way to addressing the problem. Here's everything you need to know.

6. Increased Focus On Rivalries

WWE 2K18 Universe Mode
2K Games/WWE

Rivalries and storylines will form the framework for WWE 2K18's Universe Mode, according to 2K Games. This shouldn't come as a huge surprise, as wrestling itself is nothing without great stories, but given how bare-bones the mode usual feels, it makes sense that the developers would lead with this point.

2K18's rivalries are limited to basic one-on-one and two-on-two feuds, and can potentially play out over several months within the WWE Universe. They won't just feature in-ring action and basic matchmaking, but a multitude of different cut scenes, promising to showcase wrestlers in ways players wouldn't normally expect from the series.

Gamers will have the choice in creating their own feuds or letting them occur naturally. They'll be split into two categories: potential rivalries and active rivalries. Burgeoning storylines will grow and develop through the former category, with a build-up meter showing the heat between the two. They'll progress to a standby state once this is filled, then move into the next active rivalry space, making the feud official.

Interactions will take the form of run-ins, promos, backstage segments, and more. They'll usually happen at random, but can be influenced by things like rankings, relationships, and personalities. Once in the active category, wrestlers will battle to build a momentum advantage over their opponent, culminating in a big payoff match.

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Andy has been with WhatCulture for six years and is currently WhatCulture's Senior Wrestling Reporter. A writer, presenter, and editor with 10+ years of experience in online media, he has been a sponge for all wrestling knowledge since playing an old Royal Rumble 1992 VHS to ruin in his childhood. Having previously worked for Bleacher Report, Andy specialises in short and long-form writing, video presenting, voiceover acting, and editing, all characterised by expert wrestling knowledge and commentary. Andy is as much a fan of 1985 Jim Crockett Promotions as he is present-day AEW and WWE - just don't make him choose between the two.