Resident Evil 4 was an ambitious, daring step for Capcom's beloved franchise, taking the survival horror thrills of the series and turning towards a divisive - but thoroughly enjoyable - visceral action aesthetic. Though the game is far easier than the previous titles - there's a lot more ammo and saves are far more frequent - it is also much, much longer, with a first playthrough clocking in at anywhere up to 20 hours, whereas the first few games could be ploughed through in 6-7 hours flat for even a weak player. It's clear where Resident Evil 4 should have ended, and that's at the castle standoff against Salazar. The stage is set perfectly for an epic showdown, but in a manner that feels suspiciously similar to a movie with a mandated final thrill, you then have to travel to an island for a proper and totally overdone third act. Here you track Ashley down, fight off a few more bosses, and end up high-tailing it out of there on a jet-ski. I'm not saying it's not thrilling, because it is, but how about incorporating some of the cooler elements of the finale a little earlier? By the time we kill Salazar, the game has easily clocked over 10 hours for most players, and it feels like things are naturally winding down. By the time I reached the end of RE4, I felt absolutely exhausted. Thankfully they rectified this for the fifth game, even if the result as a whole was largely inferior.