GTA V: 5 Mistakes That Must Be Avoided

By Luke Stevenson /

5. Sacrificing Story For Scope

It€™s the developing trend in open world games; story takes a backseat in place of the collectible, bonus mission driver that takes you careering around in a boring mosey through missions and tasks which don€™t particularly mean anything. Take perennial borefest Skyrim; a game that gave very little story or drive and instead decided to overwhelm you with a wide array of tasks each as dull as the last. Batman Arkham City was an impressive open world but came at a massive cost to the storyline which wasn€™t a patch on the opening Arkham Asylum. Similarly with multiplayer; every first person shooter talks about multiplayer more than story, cashing in with dull maps and formulaic methods of playing to get out of thinking of anything original. Rockstar have always been strongly focused on their story; giving you 40 hours of narrative before giving you plenty of freedom to roam; it must maintain this tight focus otherwise risk falling in to the trap already filled with games that thought collectibles could describe how little they had to offer. So what do you think? Are there any other GTA problems you could see? Or will it be flawless. Comment below!