Boss fights have been a quintessential part of video games from as far back as the arcade era, right up to current-gen releases.
Whilst they were first introduced in order to create an almost unfair challenge (in order to keep the punters tossing in more coins), they have since evolved to become a test of the skills you've picked up along the way.
That said, some boss fights still come across as cheap and unfair. Bullet sponges with ridiculous hit-boxes, overpowered attacks and disproportionate difficulty spikes - all manner of sentient roadblocks can still be found.
A good game, however, will include bosses that provide a challenge to the player, testing them on what they’ve learned.
Sometimes these encounters can push us to our absolute limits, stretching our abilities and forcing us to adapt through trial and error. The sense of pride and reward in besting these foes is a reward many chase, proven by the recent popularity of the “Soulsborne” games especially, which have pretty much spawned their own genre at this point.
Many controllers and keyboards have been lost to the following, but they were never unfair or unreasonable.
Angry, drunken Scotsman who shouts at TV shows and movies when they don't go his way. Pessimistic and cynical lover of video games. Fantasy football extraordinaire. I haven't followed wrestling since 2005 so, for the love of god, please don't @ me. (Unless you follow me first. I need to work on my Twitter cred.)