10 Things Everyone Hates About Modern Video Games

Welcome to the suck that is modern video games.

cyberpunk 2077
CD Projekt RED

There's a strong argument to be made that we're living through the true Golden Age of Video Games right now. There's never been more quality content to choose from, nor a more diverse array of voices bringing their stories to the fore.

But it's also fair to say that modern video gaming is far from perfect, and isn't without many issues which hold it back from being an even more democratic and enjoyable art form.

Like any modern media, video games are reactive, constantly evolving to match the tastes and whims of players, but often publishers will also test the waters to see just how much nickle-and-diming they can actually get away with.

Video games are of course primarily a business above all else, yet the very best games manage a delicate balance between artistic intent and commercial "necessity."

But as the industry has proven time and time again, if it can get away with ripping players off, selling their childhoods back to them, and basically treating them like a wallet with legs, then it absolutely will.

From the most obnoxious current gaming trends to beloved aspects of the past that are slowly fading away, these are the 10 things gamers can't stand about video games these days...

10. Bloated Gameplay As "Value"

cyberpunk 2077
Ubisoft

It truly does feel like video games are less respectful of the player's time than ever before.

Never have AAA games in particular felt more egregiously bloated out with repetitive copy-paste side-quests and substance-devoid collectible nonsense, intended solely to flood the map and present a massive time sink to completionist players who can't help themselves.

Ubisoft are far and away the most significant repeat offenders, their open-world AAA formula committed to turning a 20-hour game into a 100-hour slog.

That's without even getting to the many video games bogged down with unnecessary skill trees and needlessly convoluted progression systems that don't even fit the style of game - looking at you, God of War.

Ultimately this padding stems from an increasing desire for publishers to offer up "value" as time spent rather than delivering a quality, curated experience.

With services like Xbox Game Pass making the prospect of a day-one retail purchase less appealing than ever before, the desperation to justify that £60-70 price tag is bore out through hollow promises that a game will eat up at least a few weeks of your life.

Ultimately the industry needs to embrace the idea that games should be as long as they need to be, but also be priced to fit that length.

The death of the 8-10-hour single-player AAA game is a real shame, and with the industry pushing massive, empty worlds populated with boring, algorithm-created "content" so aggressively, they're likely never coming back in a major way.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.