Assassin's Creed 4: 10 Things It Needs

4. More Versatile Environments

One major disappointment for me upon playing the first Assassin's Creed, and something I figured they would have fixed by now, is the fact that despite your characters being master assassins, you're not given a whole lot of opportunities to utilise the environments around you to assist with your killing. It's a massive tease that we're presented with these gigantic, vast worlds, which we're then not able to interact with in a particularly imaginative or inventive way; this means a lot of the time you have to resort to the same generic kill strategy, which more often than not results in being rumbled and having to murder dozens of guards. Surely this would not be difficult to implement? It's all about giving the player choice of how to kill and then dispose of enemies; the Hitman series has been doing this for years, and it feels more than a little archaic that the AC series still hasn't cottoned on.
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.