Mortal Kombat 11: 10 Features From Previous Games That Need To Return

Get over here, Babalities!

Mortal Kombat
NetherRealm Studios

Mortal Kombat 11 is easily one of the most anticipated games of 2019, and as you'd expect, fans are already starting to think about the things they want to see in the sequel. Everything from fighters to stages to gory new fatalities are being pined over, but what about some other, forgotten features from games gone by?

The Mortal Kombat franchise has a long history, and throughout the many releases there have been endless additional modes and other little features that have really given the series its own unique identity.

The last two MK games have been a reboot of sorts for the franchise, though, and as such stripped away a lot of the more superfluous affections, with them only slowly being reintroduced.

But if there was ever a time to embrace forgotten features and fulfil their potential properly, it's in Mortal Kombat 11. Sure, the game already has a ton of great content and new ideas it's bringing to the table, but dipping into the past and polishing off some under-appreciated features would go a long way in making the latest game one of the best in the series.

10. Character Damage

Mortal Kombat
NetherRealm Studios

Even more so than the other entries in the series, Mortal Kombat 9 had some incredibly gory designs. I want them back.

Like most fighting games, this title's damage system removed bits of clothing and showed opponents being roughed up the longer they fought. Unlike other games, they also showed cheeks being ripped off and eyeballs hanging out.

It was great.

This damage system was best shown off through character models in the Krypt, and some of the injuries could be genuinely stomach-churning, which is exactly what fans want to see in Mortal Kombat.

For some weird reason, Mortal Kombat X decided to tone this down, and not really show much detail when the characters were getting damaged, instead focusing on X-Ray moves and the fatalities.

These games are supposed to be gross and over-the-top, and re-adopting this system - perhaps making it even more dynamic with weapon or area-specific damage - would make the sequel even more visually inspired.

Contributor
Contributor

Jumping through portals, swinging through cities, destroying beings made of darkness and occasionally shooting a gun or two. I also write about games.