We’ve all been there. You’re playing through the shiny new
video game of the day, and yet it all soon starts to feel eerily familiar.
While several game developers have a habit of delivering
games that begin to feel like knock-offs of previous releases, no company is
likely quite as guilty of this as much as Ubisoft. But hopefully, this is all
about to change.
According to Video
Games Chronicle, Ubisoft is currently in the midst of a major revamp that should
lead to more originality in the company’s releases.
Going forward, studios will be assigned a particular project
which is to be overseen by Ubisoft’s editorial team of designers and producers.
Considering this editorial team consists of over 100 staff, this opens up the
scope for more people to have more of a creative input in new releases.
To highlight just why this is such an important change, so
many of Ubisoft’s prior games were developed based on the ideas of just one or
two people. Now, with so many more people having a voice and the chance to
offer up genuine input to a game’s story and design, that should mean
that gamers will be served up new games that don’t just feel like a retread of an
existing release's premise or mechanics.
Ubisoft Chief Creative Officer Serge Hascoet will still have
ultimate control over new releases, but Hascoet will have several vice
presidents – such as Splinter Cell’s Maxime Beland and Child of Light’s Patrick
Plourde - operating under him, who will be designated specific franchises and
Of course, so much of this recent change proving to be
successful will be down to how much these new voices are actually listened to.
For gamers, here’s at least hoping that we don’t get the same map layouts and larger,
overplayed plot points by the time the next Far Cry or Assassin’s Creed
offering is released.
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