5 Definitive Reasons Why A Halo Movie Shouldn't Happen

By Ryan N. Glenn /

truly be successful? And even then, through all the risks, is there a guarantee that the finished objective will matter at all? The nature of video games-to-film falls into this pattern, for various adaptations were brought to the big screen, sometimes without risk and others with a lot, that were mainly a miss on the impossibly small hit marker down range. Pitiful directors like Uwe Boll and Paul W.S. Anderson took their piece of the pie, delivering their own projects that were far from what the fans were expecting, let alone wanting. They single-handedly destroyed and dashed the hopes of millions of fans looking for the perfect opportunity for their favorite video games to be brought to life through the lens of a camera. Many franchises have fallen into the risk-for-no-reward territory. Resident Evil, Alone in the Dark, Far Cry, Mortal Kombat, Bloodrayne. All have failed to capture the imaginations of the fans and critics but mainly fans, for they solely understand the true meaning behind their worshiped favourites. But what about Halo?The monstrously successful franchise has been alive and kicking since 2001, with six console titles and numerous other releases under its long life span. And ever since 2005 a film has been in discussion, bouncing back and forth between companies, producers, writers, distributors, and directors. With a series as encapsulating and invigorating as Halo, it would take quite the monumental effort to bring it to life. Then there's the pitched discussion over who should direct the film: big names such as Peter Jackson, Steven Spielberg, and Neil Blomkamp have been thrown around, with no confirmation over who would land the coveted role responsible for ushering in the massive project that is Halo. Then there's the argument over whether it should be PG-13 or R. Where should the film start off in the canon? Halo itself? Reach? A Forerunner planet? Earth? An unknown destination, perhaps? And of course, my absolute favorite debate: the actor to fill in the shoes of humanity's greatest warrior himself, the Master Chief. All these nagging questions have plagued the production of the film for years now, for we are nearly in the fourth quarter of 2013 (over 8 years later) and still haven't the smallest molecule of information regarding anything about the nature or whereabouts of the film. But one should wonder: is it really necessary to bring such a project to life, one that is overflowing with risk and dangers, both gaming and film-wise? I'm in the camp that thinks, with all due senses and logic, that a Halo film shouldn't happen. Seeing the series for what it is and just how deep it goes into its own mythos, pathos, and logos, it just seems way too gigantic a package to carry up the mountain. For a series that has thrived off its own universe and knowledge, just where honestly would one even begin to start in order to fulfill the wishes of the fans? What would make the fans happy, and what would piss them off? And more importantly, what would happen to the video game and film industry if something this titanic in size were to fail? Where would it leave them? The idea of a Halo film could be considered entertainment media's biggest gamble ever. I have drawn out 5 relevant and detailed reasons why Halo should just stay Halo, and not become a product of its own design in the form of a film. I'm a huge Halo scholar and respect the holy hell out of the series for how far it's come and how far it will continue to go from here. But for all the amazement over the past dozen years, the need for a film seems pointless, even against the wishes of those who desperately want to see one in the future. So, with all that said, let's dive into the first definitive reason....

Advertisement