10 Best Video Game End Credits Ever

When they're actually worth sitting through.

By Jack Pooley /

There's no denying the insane amount of work that goes into making even the worst video game, and so the least we as players can do is just sit tight and watch the hundreds if not thousands of names scroll past our eyes during the credits.

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But let's be honest - how many of us actually do that? Our lives are busy, and if we're being totally truthful nobody wants to sit through 20 minutes of a boring white-on-black credits roll.

And so many developers have cottoned onto the fact that they need to serve up a neat hook to keep players glued to their screens while the credits play out, using every attention-grabbing trick in their arsenal.

Yet these 10 games didn't merely flash a neon light in front of the player's face in a desperate bid for attention: they did something truly unique, entertaining, and even quite beautiful with the typical end credits sequence.

As much as most of us just tune out during the credits, these games rewarded those who stuck around with some of best and most memorable content of all...

10. Devil May Cry 3: Dante's Awakening

It's always a hoot when video games give players something to interact with during their closing credits, but Devil May Cry 3 is an especially terrific example because it lets you basically do the same thing you've been doing the entire game: kicking tons of ass.

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Just as the game's credits are about to roll, Dante finds himself facing off against an extra horde of demons, at which point the player regains control of the demon slayer and is able to fight their way through the goons while the credits play on screen.

Better still, a counter in the top-right corner keeps track of your kills, and if you're skilled enough to rack up 100 kills during the four-minute credits sequence, you'll be rewarded with an added post-credits scene.

Given that most video games struggle to hold players' attention during the credits, this was a super unique way to keep them engaged, even if they were probably more focused on killing things than actually reading the names flashing past them.

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