Imagine a dystopian future where all hope is lost and video games are just mind-food experiences injected straight into your veins, consisting of one big blur of blood, boobs and explosions. It's all incredibly overwhelming and you've become thoroughly desensitised, but every now and then everything will come together and you might feel something. Then, just as that happens a gigantic screen-encompassing prompt pops up and states that if you want to play more you'll have to cough up last months paycheck, along with a couple of your green space-children as collateral. We're obviously not there just yet, but it's easy when looking at things like Google Glass, Facebook's Oculus Rift and Sony's Project Morpheus that virtual reality and eyeball-overtaking headsets are going to become the norm somewhere down the line. It's funny to poke and prod at this picture of the future, as it seems to gradually come into focus when you combine in-progress technology with any number of the works of fiction from across the years. Say we all don out headsets to map out a route to work; would you really put it past these companies to charge for some ad space on your own eyesight? "Only $10 to unlock your peripheral vision! Offer expires in 30 minutes!" Switching over to how the game industry operates at the minute and that blurry picture gets a whole lot darker. If you factor in the business principles around which titles sell extremely well - your Call of Dutys, Assassin's Creeds, Candy Crush Sagas and the like - as well as the whys and hows, it's not hard to look at which additional recurring issues get thousands of us incensed on a regular basis.