10 Things That Make No Sense About Your Favourite Games

Who needs logic anyway?

By Jack Pooley /

Despite being the most immersive major art form, video games are also the medium most prone to gaping leaps in logic, where players are encouraged to jettison their critical thought in favour of the simple joy of being entertained.

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Few games make total 100% sense because they're always at the service of gameplay that's primarily designed to keep players playing, and there can often be baffling contradictions between a game's story or characters and its gameplay systems.

In short, many of your favourite games will be packed with logical fallacies and dissonance, but because we love video games and we really love these IP, we're more often than not able to overlook, even forgive it all.

That's not true in all cases, for sure, but these games and franchises are all beloved enough that their flabbergasting plot holes and nonsensical fundamentals are easy enough to forgive.

From strange design quirks to WTF abilities, junk science, prequel logic, and everything in-between, these otherwise incredible games decided to check basic sense at the door in at least one major way - but we still love them...

10. Characters Get Bitten With No Consequences - Resident Evil

It's simply inevitable that Resident Evil players are going to end up having their necks snacked upon by the undead horde at one point or another, yet how come this never actually results in the affected protagonists becoming zombies themselves?

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The obvious answer of course is that the Resident Evil series is subject to a degree of "ludonarrative dissonance" - that is, disconnect between story and gameplay - such that any time the player is bitten by a zombie, it isn't actually canon.

Beyond the few story beats where a character gets infected - such as Jill in Resident Evil 3 - any moment where you're feasted on by a zombie is disconnected from the canonical events of the games.

If you take away the whole zombie aspect, it's not really much different to characters getting shot repeatedly in, say, Call of Duty and inexplicably auto-healing with no lasting side effects.

Basically, it's Game Logic.

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