10 Things We Learned About PS4 From Develop Day 2

By David Howland /

Day 2 of the gaming industry conference kicked off with a keynote speech from industry hero (introduced as €œthe David Beckham of the gaming industry€) and PS4 lead architect, Mark Cerny, who talked autobiographically about the journey he and the PS4 have been on. In a career that started at Atari in 1982 and saw him work at Sega and then heavily with Sony PlayStation since it€™s inception, on games like Crash Bandicoot for PS1 and Ratchet & Clank for PS2. Having embraced third party collaborations and the indie game scene, Cerny pitched to Sony president Shuhei Yoshida that he should be lead architect on the upcoming PS4, Yoshida accepted. Cerny€™s hour-long address did an excellent job of convincing that the PS4 is in good hands. Although his talk was light on specific details, further sessions by others at Sony were more specific. Here€™s a bunch of things we learned about the PS4 from today, some of them may be familiar to the more eager PS4 anticipators, some hopefully not so much.