10 Video Game Bosses You NEVER Get To Fight
Believe it or not, but there are some villains Batman doesn't get to punch.
Here's a little challenge for you: very quickly - no Googling - try and think of a video game that doesn't have a single boss fight.
Aside from the obvious titles (sports games, walking simulators), it's genuinely quite hard to think of an example off the top of your head. Boss battles are one of the longest-standing tropes in the video game realm and have been around for decades at this point, so it's no surprise that they're bloody everywhere.
And so, whenever you're playing through a story and you bump into a bad guy, there's no reason to assume that you won't get the chance to kick their ass at some point down the line, but that's not always the case.
Especially in contemporary games, a lot of "bosses" are dealt with via cutscene, with limited or nonexistent input by the player. This isn't always a bad thing - it's still possible to give a villain a memorable send-off without any interactivity involved - but it can sometimes sting a little when you're denied the satisfaction of beating up a boss with your own two thumbs on the sticks.
10. The Angel (Resistance: Fall Of Man)
Throughout PS3 launch title Resistance: Fall Of Man, no-nonsense protagonist Nathan Hale blasts his way through a wide range of different Chimeran enemies, from standard soldier types to the scorpion-like insects known as Leapers.
However, during the story, we learn that the most powerful form of Chimera are the Angels, creatures that have the ability to control all other strains of the species. Due to their telepathic powers, they're essentially the "mothership" for the Chimeran race, and taking one of them out could cause many other Chimera to die as a result.
Based on that information, it's clear that the Angels are a major threat that must be destroyed at all costs, which, from the player's point of view, seems to be pointing towards an epic boss fight. But when Hale comes across an Angel in an underground bunker, he blasts it with his rifle for a few seconds, and it dies - in a cutscene.
Because Angels were billed as the biggest and baddest Chimeran enemies, there was an element of "oh... is that it?" to this plot development, and while Hale encounters more Angels later in the game, by that point, they're presented as "just another enemy" for you to kill - not the all-powerful, godly beasts that we previously thought they were.