10 Video Games That Stupidly Break Their Most Iconic Features

The times that video games forgot their own rules.

By Michael John-Day /

A game's reliance on its most important features is integral to delivering a good experience. For example, imagine if GTA 6 finally came out, but none of the vehicles could surpass 30 miles per hour, and your character couldn't physically commit any crime. You'd be pretty disappointed, right?

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When a game sells you on your ability to do a specific thing, that often becomes the main reason you even pick it up. The blending of story, art style, gameplay, and more makes a good title, but if the game's most important feature gets treated with inconsistent logic, you'll find it hard to concentrate on anything else.

There have been many times in gaming history when a major release foolishly forgets an important part of its internal logic and breaks one of its most important selling points. This usually isn't enough to damn a game completely, but it does leave players scratching their heads and thinking, "That does not make any sense."

The following ten games are, for the most part, beloved by fans, but it's hard to defend the clear violations of their most well-known features.

10. The Iconic Secret Room Defies Batman's Gadgets - Batman: Arkham Asylum

Quincy Sharp's Arkham City room is one of the most well-known Easter eggs in all of gaming. It was a secret so well hidden it took players years to find, and even then it was only because developers let them know where to look.

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Now, you might be thinking, "Wow, it must have been cleverly hidden," and you'd be right. However, it was also deeply unfair as stumbling across it required you to ignore how the Explosive Gel gadget worked. You can't blame players for not finding something when it goes against everything they've been taught up to that point.

Batman (or, more accurately, the player) could use Explosive Gel on weak structures in the Arkham games, which were signified either by their dishevelled looks or highlighted by Detective Mode. But, the wall guarding this secret had neither, as it was just a regular wall no one would ever consider blowing up.

Adding to this is that it required multiple rounds of Explosive Gel, whereas regular breakable structures only needed one. This implies that Batman can break through any wall he wants with enough explosives, so why can't he do that in any other part of the game?

It's an incredible Easter egg, but it does make Batman and his gadgets look like a chump.

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