10 Ways Call Of Duty Blackout Is Better Than Fortnite
Fotnite's popularity is waning, and the perfect successor is coming.
Finally, Call of Duty has some competition.
The juggernaut FPS series has had some competitors over the years, most notably EA's Battlefield series, but it turns out its biggest challenge thus far is in a different genre altogether. For the first time in 10 years, Call of Duty runs the risk of not being the biggest game of the year, thanks to Epic Games' Fortnite.
Well, that would be the case, if Treyarch hadn't read the tea leaves and decided to ditch its campaign mode, embracing the battle royale trend.
Predicable? 100%. Smart? 100%.
Right now, it's hard to envision anyone usurping Fortnite atop the mountain, but this isn't just any other game, this is Call of Duty. And it's Activision's most vaunted team: Treyarch.
With two successful BETA's in the can, the next step is the official October 12th release. An unsuspecting public, those of whom either haven't played Fortnite or will jump back into COD regardless, will be blown away by what the team at Treyarch has cooked up. Blackout is an incredible new mode that doesn't just want to just sip from the battle royale money fountain, but own the entire park.
10. It's Not On Unreal Engine 4
Fortnite and PlayerUnknown's Battlegrounds were both created on Unreal Engine 4 - hardly surprising given Epic Games, developer of Fortnite, created Unreal Engine.
Frankly, while neither game is a stunning showcase of graphic fidelity, they do show how incredibly diverse and easy-to-use the engine can be. This isn't always the case; EA's Frostbite Engine is notoriously limited and difficult to use, Bethesda's games are literally known for their buggy nature, and the Telltale Engine was broken from day one. Suffice to say, Unreal Engine 4 is actually pretty great, not to mention free, software - albeit with some back-end compensation.
What's exciting about Black Ops IIII however, is that it won't be Unreal Engine 4. This alone makes it stand out in an already-crowded genre.
Black Ops IIII has been built using Activision's IW Engine, which the company has been using since COD 2, way back in 2005, albeit now extremely updated and modified. The engine will allow for massive maps of diverse terrain, polished interiors and exteriors, and little to no pop-in. Hurrah!