9 Secret Levels You Missed In This Decade's Biggest Video Games

From God of War to Bloodborne, your favourite games just got better.

By Scott Tailford /

Bethesda

Whether it was blowing a wall away in the original Zelda or stumbling through into Warden Sharp's office in Arkham Asylum, there's something about finding a secret level no one else has discovered that makes exploring a game world endlessly entertaining.

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Developers like Rocksteady and Rockstar revel in the inevitable easter egg hunts that surround any new bug budget release, packing their titles with all sorts of "... was I supposed to find this?!" revelations and shareable imagery.

To be fair, gaming as a medium is all about world-building, exploration and immersion. Coding teams are as much architects and sculptors as they are number-crunchers and tech whizzes, the result being environments designed with rewarding curiosity in mind.

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As gaming and games have gotten bigger, so too have their worlds and teams in tow. Jonathan Blow's The Witness was created with a team of architects on staff, just to ensure every part of its labyrinthine structure made physical, logical sense. All of which isn't to say the humble secret level is a new thing, but this decade's releases have some real humdingers, if you know where to look...