Assassin's Creed: Unity - 10 Major Recurring Issues It Must Fix

After seven years of annual releases, it's about time Ubisoft fixed some long-standing issues.

By Scott Tailford /

We're just over two weeks from the release of this year's Assassin's Creed, and not content with releasing one a year in 2014 current-gen owners are getting the French Revolution-styled Unity, where last-gen's exclusive is titled Rogue. Little is know about the overarching story in Unity, whereas with Rogue we've seen the very idea of a renegade Assassin turning his back on The Order for the sake of butchering other Assassins - a pretty neat and unique concept. Still Rogue remains a palette-swap for the most part, looking near-identical to last year's AC: Black Flag in terms of animation, feel and general gameplay. Instead all eyes are on Unity - with it's near-five year-long development time and new gameplay engine built from the ground up - to finally iterate on a gameplay formula that has remained largely unchanged in almost eight years. There's a been a great focus put on the new cooperative play element that'll let you and three friends team up to infiltrate any given scenario - sort of like Brotherhood's Assassin-summoning mechanic, but with real people. Now that's all well and good, but knowing how people play online you're about as likely to get through a mission without someone running off by themselves, standing still from a disconnect or going on a stab-happy spree as Microsoft are to make the Kinect a system-seller. The coop stuff is a nice gimmick for people who insist on playing any multiplayer component shoehorned into their games, but longtime fans of the series are looking to Unity to deliver a worthwhile single-player experience in amongst that hefty production budget.