Bethesda Say Elder Scrolls 6 And Starfield Will Run On Fallout 76's Engine

"We think it works best"

By Scott Tailford /

Bethesda

Oh, Bethesda, don't you know one of the biggest issues we have with the likes of Fallout 76 is the achingly outdated software you're running?

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The Creation engine was a damn fine piece of kit for Skyrim, but that was back in 2011. Now, in a newer console generation, where other top-tier devs like Rockstar and Naughty Dog are giving us Red Dead Redemption 2 and The Last of Us 2, it's clear you're in need of an upgrade.

Sadly, when Todd Howard spoke to Gamestar earlier in 2018 - before Fallout 76's divisive reception brought the following quotes to light - he pointed out that going forward, the team will still be using the Creation Engine.

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Thankfully he did first say that Fallout 76 had been "changed a lot", comprising “a new renderer, a new lighting system and a new system for landscape generation." He then dove into Starfield and The Elder Scrolls 6, saying more changes will come, but that "we like our editor, it allows us to create worlds really fast and the modders know it really well."

His point about modding is interesting at SUCH an early stage, as it nigh-on confirms Bethesda's community "picking up the slack" will continue into the future. Howard added that overall, "there are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.”

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Different pockets of gamers and fandoms will certainly disagree, but that's an argument for the comments section.