Beyond: Two Souls - Why My Disappointment in Heavy Rain Has Me Concerned
Can Quantic Dream deliver the way they did with Fahrenheit (Indigo Prophecy).
Who remembers Fahrenheit (that would be Indigo Prophecy to my friends in the U.S.)? I remember it, and more importantly, I remember liking it. Sure, the story didn't really make all that much sense in places, but it didn't seem to matter, because the whole thing was a bit ridiculous and didn't take itself too seriously. Somehow, Quantic Dream and director/writer David Cage had managed to make a world in which it made complete sense that a down and out office worker could become a sort of super zombie. That a kick-ass detective would fall in love and shag said magical zombie whom she'd only met once (and was previously hunting). In fact, the only thing in this situation that didn't seem logical was how she could be naked and aroused in such cold conditions. In Fahrenheit, suicide somehow became a logical solution to a broken coffee machine, and silly characterization became endearing.
Ever since this bizarre, mad game, which presented itself as an interactive film appeared in my console, I waited with anticipation for Quantic Dream to follow it up, with a bigger and better outing. So imagine my excitement when Heavy Rain was announced. A new, thrilling 'adult adventure', showcasing some graphics better that anything I'd ever seen before. I was promised a deep, emotionally engaging storyline. There was talk about 'mature storytelling' in a medium overrun with what I remember being called 'adult but not mature' games. When Heavy Rain finally came out, I rented a PS3 and took half a week off work just to play it. What I received, was, in my opinion, some of the worst writing in video games. Cliché ran free range over the rain soaked streets. The plot, at times, was so clearly obvious that there was little point in playing on. At other times, it made no sense at all, and contained plot holes a London bus could park in. Certain story points (Ethan's blackouts for example) were introduced and never carried through. Others, were at least followed through but weren't fleshed out properly, meaning they were of little consequence. What plot left, was a clichéd, convoluted mess.This of course, is my opinion, and I'm well aware that many people herald Heavy Rain as a masterpiece of interactive fiction. To me, it's a contrived, convoluted concoction of half-baked ideas. Suffice it to say; I was more than disappointed. Heavy Rain tasted so bad that I've been spitting out chunks of it ever since that first bite. Now, Quantic Dream are working on their new game Beyond: Two Souls. The game features enhanced visuals and performances from established actors, lead by Ellen Page. Obviously it looks beautiful, as did Heavy Rain. In general, nowadays I often find myself wowed by facial capture technology, and Beyond: Two Souls looks as though it'll really push the boat out in this regard.
Beyond: Two Souls follows the life of Jodie from early childhood, through to adulthood, and again will feature a 'mature, character driven storyline'... Obviously, I've heard that one before and it didn't really work out for me. Therefore, I'm not looking forward to the game. I'm really not. But, there is a twinge of doubt in me. A 'maybe...what if...?'If there is one thing about it that does interest me, it's the fact that one of the characters is a ghost. I don't know what part he plays in the game or story (I think he possessed someone in the trailer) but the fact it's supernatural sparks my interest. Not because I don't like stuff set in the real world, but because I don't think David Cage can write stuff set in the real world. The writing in Fahrenheit was pretty bad, and as I said the story didn't really make sense. What saved it, was the absurd quality of it. The part that lifted it out of the real world and put a supernatural spin on it. Now I find myself wondering if Beyond: Two Souls could similarly benefit from a fantastical element. Maybe (although the gloomy visuals we've seen so far don't suggest it) David Cage won't take things too seriously. Maybe, this time in attempting to engage us emotionally, he'll use an intriguing story and well thought through characters, rather than simply shoving concepts such as child murder and rape down our throats. Maybe, just maybe, he wont reduce the female lead to a titillation device.