Binary Domain Review [XBox360]
Sega's latest addition to the sci-fi FPS shooter market is far from innovative, but what it apes, it apes well and there is a lot of fun to be had in its gleefully reckless anti-Mech violence.
rating:3.5
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Imagine a world where your toaster hates you, and would revel in your and your species' total annihilation. That's the world presented in Sega's latest sci-fi shooter Binary Domain. Sort of. The game is set in a not too distant Tokyo future, in which the Amada Corporation has begun to manufacture humanoid robots/cyborgs which have infiltrated normal society and which must be stopped at all costs to ensure the survival of the species. The plot is very obviously influenced by the dystopian sci-fi of Philip K. Dick, bearing the same grotesque extrapolations of the destructive technophilia of Blade Runner, and the same futuristic horror tones of the Terminator franchise. In that respect, the game is able to rise well above its traditional market siblings, and though the gameplay feels remarkably familiar (there is certainly a massive genetic similarity with Gears of War in the cogs of the game) that clever narrative fabric makes for a refreshing spin on a well-trodden generic road. The other thing that makes Binary Domain stand apart from its fellows is the choice and quality of the enemies you face as Sergeant Dan Marshall. Not only are they good to look at, the destructive behaviours of the robot foes make shooting them a whole lot of fun, offering not only an oddly gorey element to their "deaths", but also a tangible gauge as to how close they are to being stopped. And that counts for a lot when you consider the charisma-less, barely evolved henchmen that most FPS games (even those that profess to higher intelligence in their narrative) deal in.
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In all honesty, despite how good the system sounds in theory, it isn't executed at a deep enough level and it takes an awful lot of badness to really turn your squad off you. Where the behaviour system is responsive and multi-stranded in a game Fable or Mass Effect, where it works very well, there doesn't seem to be anything like the same kind of immediate response between behaviour and consequence in Binary Domain. And your choices won't actually affect the outcome of the game, other than very superficially, so it's difficult to feel really invested in the feature. The long and short of the solo campaign is that it does a lot well, chiefly those elements that very obviously lend from other cover-based first person shooters, but there isn't enough innovation done well to make it any more than a good game, and the fact that most of the attempted innovations fail means Binary Domain can't really aspire to the highest level of greatness. But it is remarkably good fun while it lasts. Aside from the solo campaign, there is a typically familiar multi-player (but no Co-op campaign play), including the now obligatory Horde inspired mode (called Invasion here), as well as death-match and base capture modes, which are all disposably diverting enough, but the question of longevity is a completely different matter.
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Binary Domain is available to buy on XBox360 and PS3 now.