Breath Of The Wild 2: 10 Features The Zelda Sequel MUST Include

Zelda's new hairdo is a start, but what else can the upcoming sequel can improve on?

By John Tibbetts /

It's official, everyone: Breath Of The Wild, one of the Zelda series' most popular and beloved entries, is getting a sequel. Hope you kids appreciate this, because this doesn't happen a lot. Usually when the story is concluded in a Zelda game, that's it, and the developers move on to the next generation. This is the first time since the Wind Waker sequel on DS all those years ago that we're getting a straight up continuation, and it is glorious.

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So, like any sequel, there's a lot that it can do to make itself even better than its predecessor. The first Breath Of The Wild is a stone-cold modern classic, but it definitely ruffled feathers in certain areas.

Consequently, from expanding on story details left vague or not given enough room to breathe in the first release, to gameplay fixes that irked certain sections of the playerbase, Breath Of The Wild 2 has a lot on its plate it needs to address.

But this is Nintendo, and they wouldn't be making a direct sequel if they didn't know what they were doing, and what to improve upon, or expand in order to make it the most worthy of sequels it can be.

10. More Complex Dungeons

There are a few staples of Zelda games that carry on throughout each game: Link is the hero, Ganon is the villain, Zelda the one just wishing everyone would leave her the hell alone, and of course, there are dungeons. Zelda was not the first series to have dungeons, of course, but it thrust the dungeon crawler out into the mainstream.

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But for all its size, Breath Of The Wild only has around 4. Sure there are the shrines, but those aren't really traditional dungeons so much as they're short, sweet, mind puzzles for the player to solve. What we need are the classic, big, complex dungeons with multiple floors and puzzles that make you pull half your hair out over how confusing they are, and the other half out over how bone simple the solution actually was.

Bigger, more varied and more complex dungeons will slip that extra little bit of traditional Zelda into this very nontraditional duology. Not so much that it's out of place, mind you, but just enough so that older fans have something familiar. You know how those fans get when things are too different, after all.

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