Call Of Duty: WWII - 10 Classic Multiplayer Maps That Should Return
They Don't Make 'Em Like They Used To.
Well how's about that, Activision has finally wizened up to the current video game climate; Call of Duty: WWII marks the series' return to its roots and, guess what? The historic setting makes for a rollicking good time, just as it did almost a decade ago in World at War.
Only, relative newcomer Sledgehammer Games is at the wheel for this throwback - not Treyarch - so one shouldn't expect the rulebook to be exactly the same. WWII looks prettier, of course, but beyond that, new modes ('War' is spectacular) systems and, yep, maps, coalesce to complete its suite of multiplayer options.
WWII's maps harken back to a time where war abided by the laws of physics. Simple, intimate, and, most importantly, fun - there's not an outright stinker to have emerged just yet, but familiarity will always creep in to sway opinion. Sledgehammer will no doubt be hard at work on the first of many map packs to arrive post-launch and, as always, expect a handful of those to be reimagined classics.
There's a wealth of quality content from yesteryear to chose from, but these are the classic theaters of war that no soldier should ever go without.
10. Firing Range
Some of the finest cauldrons of multiplayer mayhem ever introduced in Call of Duty have had asymmetrical layouts. The original Black Ops' Firing Range is one such example; a prime exhibit of Treyarch's talent for digital architecture.
Mock houses and warehouses punctuate the epicenter of Firing Range's landmass - hot zones providing opportunities for close-quarters combat and shelter as and when the situation demands - but none of them are connected.
Every match on its grounds begins with a mad dash to the closest ramshackle building to set up shop and timidly scout the windows and doorways of adjacent buildings. Only when the coast is clear, does a soldier conjure up the courage to scuttle across the coverless, well-trodden yards to infiltrate an enemy-occupied structure.
A looped path wrapping around the map's perimeter provides the finishing touches for Firing Range's perfect balance of risk vs. reward, a formula so satisfying that it'd be a shame to never see it return.
What say you, Treyarch? Fancy lending your creation to Sledgehammer for the latest game in the series?