Devil May Cry Review: The Rebirth Of Dante
rating: 4
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Dante Will Rise. Chances are, if you are reading this review, you have already made up your mind about whether or not you will buy Devil May Cry. Capcom's decision to hand the reins of one of the most beloved game series of the last decade to new developer, Ninja Theory, immediately divided fans. Some were happy to accept the changes - anything to see Dante's demonic adventures continue. Most however, were incensed. Even before any solid details had emerged, fans had seemingly decided that this was not the direction they wanted for Dante and friends. Not since Mass Effect 3 has there been such a venomous backlash from gamers. As a huge fan of the series, I'd be lying to say I, too, wasn't initially cautious. Ninja Theory have changed a lot of what made me love the originals. And as in all reboots, some things surpass the original works, while others falter. Saying that, after playing through Ninja Theory's modern retelling, I can safely say most of my fears have been alleviated. Not only that, I am excited to see what Ninja Theory has in store down the line. This is not the Devil May Cry you know and love. But it might just damn near better. Let's cut to the chase. Dante will be unrecognizable for fans of the originals. Instead of his trademark white hair, this younger, more modern looking Dante, has a short spiky black cut. His jacket, while similar to the original Dante, hides a less than familiar white vest. He's not too muscular either, Ninja Theory instead opting for a more Hollywood inspired chiseled look for their protagonist. In keeping with the tone of the game, I have to say it does work. Ninja Theory seem to have taken the saying 'go for broke' to heart as almost everything about the world they have built is unlike anything I have ever seen before in a game, let alone in a Devil May Cry game. But, I chose to embrace this game rather than look for faults. If you can't look past some silly concepts, you might want to stick to the HD release of the original trilogy. As I said, right from the offset, this is a more mature looking title. DmC starts with what I could only describe as one of the coolest openings I have ever seen in a video game. Let's just say if you were worried that Dante didn't look the part from the trailers, you won't think the same after the first 30 minutes. Yes, I can't argue that Dante isn't a one dimensional character with silly one liners and an arrogance that Mussolini would take pride in, but again, it works. For some, new Dante will be laughable compared to the original, but personally, I think his portrayal could turn out to be a stroke of genius from Ninja Theory. I actually enjoyed playing as a less serious character. Rocksteady's Batman series and the upcoming Tomb Raider deal with broken, almost tortured characters. Sometimes it's a nice change to just concentrate on having fun and DmC provides fun in bucket loads. Devil May Cry is best known for its combat, and this is probably the biggest change Ninja Theory have implemented. Dante still has his deadly sword 'Rebellion' as well as his trusty twin pistols 'Ebony and Ivory'. As always he can switch between a brutally powerful axe weapon, Arbiter, or a speedy scythe, Osiris. New to the series are move-set modifiers, known as Angel Mode and Devil Mode. Using the trigger buttons enables abilities known as Devil Pull and Angel Pull. These can be used for both chaining combos together (pulling enemies closer, or boosting Dante into the air) and also for platforming when not in combat. I won't spoil weapons you unlock later on in the game as they are quite cool. Switching between weapons is fast and fluid and overall the combat is super responsive. The progression system is excellent and Dante never feels overpowered as he slowly builds his arsenal, but here's where the problems start. The excellent ranking up system seems a missed opportunity. The combat system has been heavily scrutinized ever since videos showing infinite combo attacks were leaked onto YouTube and while Ninja Theory have addressed the issues a bit, it still feels too toned down in terms of depth. The new chain combo ranking system is not as exploitable as the early aforementioned beta, but I was still pulling off SSS style scores within 2 hours of play. It's a pity that Ninja Theory didn't concentrate more on mapping out the controls as, out of the box, it feels sloppy.