Grid 2 Review [Xbox 360]
rating: 4
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Codemasters' sequel to Race Driver: Grid is all about giving gamers a chance to race around some of the most famous tracks in the world, in some of the most high powered cars ever made. For me, car racing games must have a variety of vehicles and tracks as well as having plenty of extra challenges, something the first game did very well. A sequel has got to do one thing for me, improve on everything. The gameplay has to be better, the graphics have to look sharper and the overall experience has to be more exciting. Grid 2 keeps the franchise fresh by including four tiers of cars all at different levels. Not only does this give players more to do it, creates an exciting game that is always changing for the gamer. The game is split up into four tiers of cars: Tier 1 - 14 cars lowest performances. Tier 2 - 13 cars medium performances. Tier 3 - 15 cars high performances. Tier 4 - 9 cars ultra performances. The only downside to this is when you first start your career you are limited to one car and even though there is downloadable content, I felt that the game could of given me more choice when starting up. The fact you could only start with a Ford Mustang, unless you have an internet connection to download the extra content tells me that Codemaster have a similar way of thinking to Microsoft's new Xbox One, which requires internet. Whilst for 99% people this wouldnt be an issue, would it really be that difficult to give the player more of a choice when starting out? In most car racing games you quickly get a sense of the track and get used to battling the computer whether it is a standard race or a one vs one. Normally once I have settled on the tracks I end up knocking the opponents out of the way and winning the race fairly easily. The one thing that stood out to me was just how clever the other drivers on Grid 2 are, not only are they more advanced but they are more intelligent. The opposition in the race now seem to anticipate my next turn instead of just driving in front of me. Races now feel more realistic, as a player you have to take advantage of two cars smashing into each other on the side and when you get to a straight piece of road you have to anticipate being taken over as well as try to get around cars that block you off. One of the downsides of a more realistic game is the fact Grid 2 actually became a struggle to continue a race once my car had been battered about. Yes, I understand that in real life racing when your wheel is blown off there is no hope for you, but as a game it kind of ruins the whole race. You are still able to drive with a severely damaged wheel but making turns is near on impossible. This may just be a pet hate of mine, but if my car wheel is blown off in the game I want to be able to still drive and have a chance. Codemasters do make life a little easier by using Grid's new flashback, a feature that allows players to change the last few seconds of the race. Whether it is being guided into a tree or whether you take a bad turn, you can flashback and try it all again. The flashback feature gives me a chance to change my last mistake and makes the race a lot more enjoyable.