GTA 6: 10 Specific Lessons It Must Learn From Recent Games

Get with the times, Rockstar.

By David Bowles /

GTAVI is coming! (Eventually.) With this being the case, Rockstar should be taking some inspiration from recent games, looking what and what not to do when it comes to the next instalment for the Grand Theft Auto series.

Advertisement

We have no doubts that GTAVI will be a ground-breaking success, given the reputation Rockstar have garnered and their latest release, 2018’s Red Dead Redemption 2, being one of the greatest games of all time. However, even Red Dead had its issues.

It’s been a LONG time since GTAV dropped back in 2013 and there have been plentiful advancements to gaming in this time. It’s crazy to think that we haven’t had a new GTA release for an entire console generation, with GTAVI planned to launch on then next-gen Xbox Series X and PlayStation 5.

One would certainly hope that within this period, they haven’t just been designing Red Dead and sticking new microtransactions into GTA Online. We’d like to think they’ve done some research too.

At the forefront, GTAVI needs to be fun. Rockstar should look to the tropes of recent games' past, to see what’s been enhanced, what’s been dropped, what’s raved about, and which mechanics end up in a video featuring a very angry Jules Gill.

Here are ways they must learn from the past.

10. Launching An Unfinished Product Will Earn You Infamy

This first entry is aimed solely toward the inevitable GTA Online.

Advertisement

When GTAV released, its story was fully written, there were little to no in-game bugs that needed to be patched out, and players could jump on and enjoy it in full as soon as they got their hands on it. The same could not be said for GTAV Online, sadly.

Before it was the gaming powerhouse that it is today, GTAV Online launched to a sea of unreliable servers, extensive queues to join games, an opening mission that players were unable to finish and a lack of content for those who were lucky enough to make it into the game.

This was mostly forgiven due to the market’s trust in Rockstar, the innovation we were sure to see, and the continued commitment made by the developer to regularly update the service. However, it ain’t 2013 anymore.

Disastrous launches for the likes of Fallout 76, No Man’s Sky and Anthem in recent years have shown the utter lynching that developers will now receive if they launch an unfinished and/or empty title. To avoid such a fate, Rockstar should review what went wrong with each of these titles and hold off on GTAVI Online until it’s ready to break new ground in the online market.

Advertisement