Halo Infinite: 5 Forgotten Covenant Vehicles That Need To Return 

The best vehicles that tragically only showed up once. 

By Chris Corby /

In a decades-old franchise like Halo, it’s unsurprising that there are elements introduced in one game that aren't brought back for the sequels. Sadly, between development time, fan backlash, and game balance, there are a number of reasons developers might elect to leave some features, characters and vehicles in the past.

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Vehicles introduced early in the franchise have been staples ever since; the UNSC's boxy quad-tread Scorpion Tank and the Covenant's sleek and nimble Ghost have appeared in every Halo title to date; as of course has the franchise's most iconic vehicle, the multi-role Warthog. Thanks to the clear division of roles, and sheer nostalgia, these vehicles have firmly cemented their position in the Halo franchise.

But through half a dozen mainline games, several spinoff games, and an expanded universe spanning comics, animated shorts, novels, and tabletop wargames, a whole lot of new vehicles have been introduced, and it only makes sense that not all of them could hang around forever.

Whether due to a forgettable design, a lack of a clear niche or purpose, or just perhaps the whims of fate itself, many vehicles just didn't make the cut.

5. Revenant

The Revenant first appeared in Halo: Reach, serving to fill the niche between the fast moving Ghost and the powerful but lumbering Wraith as the Spectre and Prowler did before it. As such, it is very fast and maneuverable, well armored, and armed with a light plasma mortar.

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The Revenant is based on an older, more primitive Sangheili vehicle design, originally used to travel the vast wilderness of their homeworld. Upgraded with modern military hardware, it serves as a versatile heavy infantry support vehicle, much like the aforementioned Prowler and Spectre, boasting significant firepower whilst still being fast enough to keep up with Covenant Ghosts.

The Revenant’s rarity is explained in-universe as the product of low manufacturing rates; unlike other Covenant vehicles produced by Assembly Forges, the Revenant is a private-sector innovation crafted by the Merchants of Qikost, who lack the interstellar manufacturing capacity of the Covenant’s primary vehicle foundries, and as such can only produce them in limited numbers.

As with its predecessors, the Revenant has yet to reappear in any game. Although it was slated to appear, albeit heavily modified, in Halo 4, it was ultimately cut late in the development process.

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