Mass Effect 3 & The Far Flung Future Of The Series
The trilogy is over, but what does that mean for Mass Effect as a series? We search the galaxy high and low to look for the answer.
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2007, were at the peak of platform exclusives with the likes of Halo 3, Crackdown, Heavenly Sword and Uncharted all being released and consolidating each consoles unique identity. Some were one off cult classics, others creating bigger waves and establishing strong bearing franchises, but just a few really made a name for themselves and even ended up outgrowing their chosen platforms shell. One of these rare games is the beloved, and now highly renowned, Mass Effect series. Five years later, two more Mass Effect games, and now with Mass Effects trilogy come to close its not just the heaps of fans who want to know what comes next from this series, but also the rest of the industry and probably with unwelcomed thanks to the controversial ending of Mass Effect 3, or more directly its response.
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With that in mind its no wonder why Mass Effect will have a furthering future beyond Mass Effect 3, but if youre a gamer - which narrows it down to rather likely if youre reading this - then you probably already know that. What you might not know though is what that future might be. So we already know that it will continue, and we know that it should continue, but what should it continue as? To fulfil the criteria of high sales and rich industry knowledge we should rule it out being another third person action RPG - at least in the same sense that it is now. After three games in a series that has progressively become more action focused for BioWare to then risk the franchises core fans in favour of keeping the casual audience? Seems like an identity struggle, which Mass Effect 3 already did struggle with, shifting it slightly in favour to action adventure. In addition, continuing a working formula that has already seemingly been mastered advocates lacking innovation for this industry. This is software, it should always be innovating. Its also worth noting that after three games the stigma of milking the franchise usually gets attached to a well selling series; Call of Duty has had that, even Halo has received similar sorts of flak and that has had some more than noticeable mechanical and story reinventions after Halo 3. It is still possible, but I think for the already stated reasons, Mass Effect 4, 3.5, or 3:1, whatever they end up calling it, should not just be another action focused third person RPG with a character change. Its time for a genre shift. A reason why Mass Effect is so fascinating, its scale, space is quite infinite. A genre that can propel that even further is strategy. Mass Effect is rich with races, locations, and already features more than enough reasons for war, whats wrong with pulling that camera up and adding a few more units on the screen? Unfortunately a couple, a strategy game makes it that little bit harder to fulfil that unique mix of story, character and emotional driven narrative that Mass Effect really shines through. Its definitely possible to tell a more broadened riveting tale on the contentious relations between the Geth and their Quarian creators, or the building, historical tensions between the Krogan and the Turians, but as soon as you pull that camera up for a stationary overview you then likely receive the stationary story overview of politics and war, not nearly as interesting as war and its effects on your favourite Normandy crew members. The other potential genre that Mass Effect could try up next is the more ambitious, risky, yet arguably more fitting, MMO. This works for Mass Effect on all gameplay levels as it harnesses the scale of the universe pleasing fans of all races and planets, it offers the progression and customisation that the Mass Effect games benefit from, it sticks to the single character, third person perspective and all of the one-to-one, personal story advantages that come with it. Through an MMO system Mass Effect could blossom in terms of innovation proving that even a game that holds a magnitude of players, each player can also experience their own qualitative ventures equivalent to the likes of its singleplayer counterpart. Theres only one kink in this avenue, it has already been done before, very recently and by the same company in a matter of fact. You might recently recall a game called Star Wars: The Old Republic. If you look back at this games promising marketing campaign it promised the same invention; the fourth pillar of story and individual tales. Remaking that game could be inadvertently, and maybe wrongly, admitting failure on its first MMO attempt. But then would it also be an intelligent business move to release and sustain two major MMOs? This would essentially end two major franchises in a longwinded spiral of MMO expansion packs, because what do you do with a franchise after something so personally conclusive like an MMO? Those are questions that arent suitable to be answered here, but they do help prove a point. The point that an innovative and popular series such as Mass Effect isnt easy to continue if they want to keep innovative and popular, and yet, as weve already have found, the series has to continue. This is why other big long running hits such as Call of Duty, Halo and Assassins Creed go on for so long with minimalistic structure and mechanical gameplay changes; they had been safe bets at making a profit. Thats the ultimate curse when a game becomes as big as this, expenses are generally very high and so less bigger changes to appeal to that much larger audience is the best way to go. So, we may just see another third person action focused RPG from Mass Effect after all and at the unfortunate lesser expense of true industry innovation. Or alternatively, if enough money is made from one successful project its not impossible for another more ambitious Mass Effect game to be prototyped, its be done before, and if so, Mass Effect Online and Mass Effect Wars here I come.