MAX PAYNE 3 - Multiplayer Noir

Multiplayer information for Max Payne 3 has finally broken, and I feel like I just took the training wheels off of my tricycle.

By Michael Shelton /

Multiplayer information for Max Payne 3 has finally broken, and I feel like I just took the training wheels off of my tricycle. Yes, I'm that excited. IGN debuted the first information this morning, highlighting a new game mode entitled "Gang Wars". At first glance it would seem as if Rockstar is taking a huge chance to create a new form of multiplayer experience, but I see it as a breath of fresh air. Max Payne has always been a series focusing on narration. It succeeds at plunging you deep into the mind of a tortured man, haunted by a past, attempting to push forward through life, while constantly being reminded of his tragedy. Needless to say, the addition of multiplayer may not seem to be the best fit for the game, but Max Payne's gameplay is the perfect foundation, and Rockstar's evolutionary take on it is welcomed with open arms. Rockstar is infusing the idea of narration, with a dynamic multiplayer experience, while staying true to the noir style of Max Payne. The game is spinning an independent narrative throughout each multiplayer match, where you can find Max doing voice-overs for objectives accompanied by the classic motion comics of the game. Each session of multiplayer consists of multiple rounds in which, the end outcome of one round, will directly impact the objectives of the next. You may end up starting a game with the objectives of capturing territory on a map, then find yourself defusing bombs as a result of the captured territories. Or maybe you will start the match attempting to capture all of the money loose from a drug deal, then end up having to eliminate an opposing player who was seemingly unstoppable in the previous round. Creating a dynamic experience that is capable of being different every time is impressive, which means every time you jump into Gang Wars you're going to have a completely unique experience. Throughout multiplayer they have also implemented perk-like abilities dubbed simply as Bursts. They are acquired as you rank up in multiplayer gaining XP through each match. There are several different types of Bursts and have a vast range in the how they affect the game. All of the bursts have three different level types, that are tiered. If you hold on to it before you use it you will achieve a greater impact. Many of the Bursts seem to have more than just a straight combat advantage. The Burst Sneaky, allows you to enable your gamertag to appear friendly to the opposing team allowing you to (surprise) sneak into the enemy base, effectively ambushing them. Paranoia makes your enemy see their allies as enemies, while Intuition allows you to see the silhouette of every enemy at tier 3. Bullet Time and Shoot Dodge are still very much implemented in multiplayer appearing as Bursts. These are used affecting players only within your line of sight, which would prevent the entire match from being slowed down. Keeping these gameplay mechanics is crucial to maintaining the appeal of Max Payne while continuing the cinematic flair of classic John Woo films. Overall, it appears that Max Payne's multiplayer mode is going to keep those who've finished the single player campaign very busy. Every time they visit Gang Wars they will be treated with a new Max Payne experience, a dynamic and fresh Noir Narrative.