Metal Gear Solid V: The Phantom Pain has been out long enough now that the most hardcore players are inching close to that 100% completion mark. Though the 31 missions (and one prologue) which comprise MGS V's core game are just in fact a small portion of it when factoring in the post-game missions and side-ops, they best reflect the traditional, linear MGS experience even if, mechanically, TPP is far from a linear game. It's these missions that players are going to remember the most, and so it's time to rank the lot. From the pure completionists to those just interested in blasting through the story, everyone is going to have played through these episodes before they decide to move onto another game. Now, MGS V's gameplay has been universally praised by the gaming press and fans alike, though there was some pre-release concern that the missions would end up feeling a little too samey, a concern which unfortunately has been found in the final game, and does detract a little from the overall experience. As such, though MGS is a technical and engineering marvel, the main missions are wildly all over the place, ranging from dull and generic, to awesomely cinematic in a few instances, and in one case, so infuriating you'll probably rage quit for a day or two. It's supported wholly by its immense gameplay, but in terms of narrative, Kojima definitely could've put in a little more effort. Whatever your opinion on Kojima's swansong, here are MGS V's main story missions ranked from worst to best...
32. Diamond Dogs (Episode 2)
Overview: Complete Ocelot's basic training covering the operation of Mother Base. Diamond Dogs easily ranks as the game's worst mission simply because it's nothing but a training exercise and therefore mostly uninteresting. Sure, it introduces you to the brilliant Fulton mechanic, how to manage staff members and brings the iconic cardboard box back into Snake's possession, but it's really just an excuse to show off Mother Base and not a whole lot more. That said, you can make the mission a little more enjoyable by firing tranquiliser rounds at Ocelot, causing him to slur his speech and start talking gibberish. Still, worst of show, not that Kojima intended it to be anything more than a 5-minute lesson in core mechanics.