Metal Gear Solid V: The Phantom Pain - 6 Things We Learned From Gamescom 2015
Showers, wormholes, and a whole new purpose for cardboard boxes.
Gamescom has taken it over boiling point, giving further insights into its deep and intriguing base system - showing off the things you can get up to at Mother Base, as well as a look at the unique multiplayer invasion mode. The thrust of Metal Gear Solid games have traditionally been the single-player campaigns, which have played a key role in taking cinematic storytelling in video games to new heights on each console they graced (though I'm one of the people who thinks MGS 4 overdid it a bit). The Phantom Pain looks set to bring the focus of the series back to gameplay rather prolonged cut-scenes - though we imagine the single-player campaign will still have those in abundance. The gameplay footage from Gamescom 2015 focuses on the gameplay surrounding the bases of Snake and his private army - the Diamond Dogs. In the footage, we see that MGS V: The Phantom Pain has embraced several of gaming's big trends in recent years - such as base-building, 'invasion' multiplayer and playful sandbox gameplay -and crammed them together into a beautiful, innovative package; a fitting swansong for Hideo Kojima's career at Konami. Here's a list of the six new features that stuck out most in the impressive MGS V: The Phantom Pain demo.
With the launch of Metal Gear Solid V: The Phantom Pain mere weeks away, you'd have thought that anticipation for the game couldn't get any higher. However, Konami's gameplay trailer at