Prototype 2 Review [XBox 360]
Like a firework - the technical aspects are all well and good, but they can only get you so far, and the major appeal lies in the bang and the bluster, and though it might not last too long, it burns fiercely enough in its short spectacle to be completely engaging while it does.
rating:3.5
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The virus is back. The sequel to Radical's hugely enjoyable original takes place once more in New York (though this time it carries a new "Zero" tag at the end), which is over-run by a new virus, which has turned the place into a bloody, gorey shitstorm. Along with the new virus, we also get a new protagonist in virally-modified James Heller and a new villain in the familiar shape of infected former hero Alex Mercer. Heller is driven by vengeance, thanks to the virus killing his family, and his sense that Mercer was to blame, turning his back on a good life to hunt and potentially destroy his prey, with the help of his own, more impressive infection. The decision to drop Mercer and lead with Heller was a good one, as was the one which sees the new hero equipped with most of Mercer's abilities from the get-go. It means the transition from the comparatively slow prologue and first hour into high-octane, gore-spewing mayhem is as swift and painless as as full-blooded an actioner as this requires. And from the very outset, the violent chaos that bursts forth from the end of your finger-tips is immediately and hugely rewarding: there is virtually no learning curve to achieve the most explosive results, and it makes for an accessible, engaging experience. There is a price to pay for that accessibility though - that comfortable long-term accomplishment one gets from besting a challenging game, or overcoming obstacles in any walk of life has been left at the door. But the experience of playing, and the downright absurdity of the carnage the player can cause outweighs that limitation, in the same way that vulgar summer blockbusters can occasionally be some of the most enjoyable cinema experiences. Occasionally. Much like Saints Row 3, the order of the day with Prototype 2 is excess, and lots of it. But that's not to say that the game is off-puttingly Michael Bay like - yes there are some frankly astonishingly bonkers moments, all of which the Transformers director would probably giggle gleefully at, but the gameplay experience is actually far deeper than you might expect from such frivolous fun. Because the game encourages a number of different gameplay approaches, without judgement or narrative consequence, so it is possible to experience the game in a number of different ways dependent on what type of player you are. Yes, the balls-out, all-guns-blazing approach is the most fulfilling, but that doesn't mean it is the only way to win. It's a slight shame that the missions on offer lack variety, as most follow the same basic pattern, and though you do feel Heller growing and gaining strength as they go on, it all gets slightly repetitive towards the end. The game looks very good: the art direction is very well accomplished, and every level is introduced with a high-contrast black and white cutscene, which is a bold but effective stylistic choice that also pops up when Heller's health is failing to highlight the immediate threat of death. Characters are impressively designed and executed, and the animation set that shows off Heller's many mutations is particularly eye-catching, without any detail being lost in the face of the amped up gore factor.