Resident Evil 4 Remake: 6 Changes We LOVE (And 2 We Hate)

Can you remake a perfect game?

By Psy White /

The Resident Evil franchise is surely the most remake-obsessed in the industry at this point. In the last four years we've had three remakes of deeply cherished entries. Resident Evil 2 obviously lit the world on fire with how great it was and, all minor complaints about it aside, RE3 was a fantastic title in it's own right.

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Thus, both excitement and apprehension was high when talk began that a remake would come of the next numbered entry in the series. Resident Evil 4 isn't just beloved, it's arguably the most memorable entry in the franchise. It's a landmark gaming achievement and, even with Capcom's undeniable winning streak, it seemed like a bold move.

What do you change about a game as iconic as RE4? And by how much? It's a decision making process that is hard to envy, having a precious jewel in your hand and having to cut it just right so that it shines anew.

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Thankfully, Capcom have knocked it out of the park and RE4R just might be the best remake of the bunch. It's not perfect however...