Resident Evil 6 Review: Messy But Great In Parts
Far from the unmitigated disaster some would have us think, Resident Evil 6 is nevertheless as flawed in places as it is excellent in others.
rating: 3.5
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After the early demo reactions to Resident Evil 6, Capcom could have been forgiven for packing up their kit and refusing to release the latest in the sprawling horror game epic that has become a cultural phenomenon thanks to the tide of negativity that met the ill-conceived and under-cooked first demo. But the development team persisted, and what they have released today is a horror/action game with admirably huge scope and ambition, which soars in moments, but which also feels messy and uninspiring in others. The development team were always facing an uphill battle, thanks to the near venomous fan reaction to the purely action focus of Resident Evil 5, which some saw as a betrayal of the franchise's creepier heritage, but when the game is good, it's great. It's just a shame that Capcom seem to have been so concerned about pleasing as many fans as possible - including those like myself who saw the faster pace of Resident Evils 4 and 5 as a positive development, and those at the other end of the spectrum. The developers clearly saw Resident Evil 6 as an opportunity to fix the franchise - to reannounce one of the biggest properties in modern gaming with a bang. Unfortunately, that best laid plan has become unraveled by the sheer scope of Capcom's vision - wanting to please everyone from survival horror aficionados, stealth gamers, cover shooters to pure action heads led the developer to shoe-horning in as many gameplay types as possible and compromising some of the overall success of the game. Every one of the strands works well, but the mix isn't wholly successful, and you get the feeling that if less is more had been the mantra around the board-rooms of Capcom, we might have been looking at something even better.