For those of you still travelling the fantastical land of Skyrim, slaying dragons and running after your horse as it charges into yet another group of bandits, because all horses in Skyrim seem to have abandoned any sense of self-preservation, then we've got a treat for you. Well, if you happen to be a PC player at least. Bethesda have released the latest patch for their magnum opus. Head down the page and you'll be able to peruse the full list of changes that update 1.4.27 addresses. It mostly consists of a number of bug fixes in Bethesda's continuing quest to make sure your adventures play out as smoothly as possible. LAUNCHER Fixed issue with downloading mods when you are subscribed to more than 50 mods. Fixed crash when loading a subscribed mod that has been removed from Workshop by the author. Mod load order functionality. BUG FIXES (PC) Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist. Fixed issue where controls would become unresponsive while charging an enchanted weapon. Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter. Fixed issue where controls would become unresponsive if activating a crafting station with autorun active. Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter. Fixed several issues with remapping buttons while using an Xbox 360 controller. Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly. Followers now sneak properly when player is sneaking. As someone who does their adventuring on a console, I can't help but feel like I've backed the wrong horse every time I see what the PC community gets up to. On a PS3 I'm pretty sure I can't spawn 20 dragons at once, and then fight them with a lightsaber. However it is good to see a developer who generally cares about their product and continue to work out all of the kinks post release. That's more than you can say for a lot of other developers out there.