Sleeping Dogs Review [PS3]
You can't resist the similarities with GTA - but Sleeping Dogs is great off its own back.
rating:4.5
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If mimicking is the greatest form of compliment, then Sleeping Dogs is paying a lot of respect to Grand Theft Auto. There's no beating around the bush here, so it may as well be got out of the way early: Sleeping Dogs is very similar to Grand Theft Auto, in style, attitude and presentation. The driving is barely different, the cut-scenes use similar camera shots and the gun-play similarly dire. Yet, this is no bad thing; it would be stranger if Sleeping Dogs bore no resemblance to the daddy of crime sandbox games. It is to the credit of United Front Games then that Sleeping Dogs still feels as vibrant and fresh as it does. Slickly produced and with a lot of attitude, Sleeping Dogs is a fantastic and fun game that, whilst more of a jack of all trades rather than a master, is still an invigorating and brutal experience. Formerly under the moniker True Crime: Hong Kong, Sleeping Dogs sees the player take control of Wei Shen, a police officer attempting to gain entry to the Sun On Yee Triad gang, and then take them down from the inside. The plot is definitely one of the stronger points of the game and keeps the game anchored down to a central point. In-fact, it is so absorbing and bloody, despite not exactly throwing many surprises your way, that one resists the temptation to muck around or cause havoc in the city to instead focus on the story. This attempt to place the protagonist on the 'right' side of the law (but where do his allegiances truly lie?) has marked effects on the game-play as well as the story. Whereas in GTA, for example, as a criminal you have no obligation to society and can thus do whatever you wish, the implication in Sleeping Dogs is that you will always have someone to answer to, whether they be the shady upper echelons of the Triad or the HKPD who you are undercover for. As such, you cannot simply dash around smashing, grabbing, beating and killing. Sure, you can, but your police XP will take a beating, halting the development of Wei. XP is an attempt by the developers to give Sleeping Dogs some RPG-style character progression, and for the most part it works very well. Wei earns XP in two strands the police and Triad and thus earns points for the Triads through violent actions (environmental deaths, for example) but loses police points for reckless actions (hitting bystanders, damaging property, running into walls (?!)). Although this system has been well developed, and keeps in mind the Triad-Police tensions Wei has to tip-toe, some of the bonuses are bemusing. As a reward for good police work, you receive a slim jim, making it easier to steal cars; surely inconsistent with the fact, you know, you're being rewarded for following the law. Despite the strong story-line and narrative capabilities of Sleeping Dogs, the emphasis is definitely on having outrageously good fun. There is little social commentary here; everything, in particular the characters, is larger than life to the point of caricature. Strangely, the grittiest part of the game is the combat, which takes a hefty dose of inspiration from Batman: Arkham Asylum and its rhythm based fighting. The fist-fights are fast and fierce, but don't seem as well formed as they ought to be; hits aren't as heavy as they should be, and the counter system is erratic bordering on frustrating.