Syndicate Review (PS3)
The remake of the classic top-down strategy classic offers some sweet notes, but innovation ultimately passes it by and what could have been great is nothing more than good.
rating:3.5
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The world these days seems obsessed with the idea of the reboot, and gamers seemingly can't disappear into their own alternate realities to escape the relentless regurgitation thanks to big-time redos for a couple of notable classic game titles. XCOM is on its way - and to the collected disgust of all who played the original it seems - and Starbreeze Studios have just released their take on Syndicate, the ground-breaking 1993 strategy game from Bullfrog. Some might immediately grown that Syndicate needs no tinkering, and that the move from top-down isometric strategy to the FPS medium would spell disaster from the out, and I might have been inclined to agree if it weren't for the presence of Starbreeze Studios at the helm of the redevelopment. The developer behind The Darkness have some form in this genre, having also extended the life of the Riddick character well beyond the lifespan of the poor film franchise, and there had to be some confidence that the Swedes would be able to inject some very welcome innovation into the FPS world after a spell away, and with a property that already had a successful foundation. But, in the cruel light of day, Starbreeze didn't quite achieve that desired success, and the 2012 revival of Syndicate feels at times stunted by the conventions of its chosen genre, and undermined almost fatally by the developmental decision to split it into single and multi-player portions, as well as by a heavily reliance on story-telling cliches.
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The hacking is by far the more impressive, and innovative of the two additional features: aside from the techology breaching, Kilo can also hack into the chips of enemy troops, learning three destructive techniques along the way to deal with them in variously colourful ways. First up is forced suicide, which is just as grizzly as it sounds, and is frankly an odd choice for the first "level-up" behaviour given its devastating effectiveness. Then there is Backfire, which forces the enemy's weapon to backfire and allows a window in which they are unarmed for Kilo to cruelly shoot them in the face, and finally is Persuade - a mind-control technique that makes the victim swap sides temporarily before killing themselves. All cheery stuff. Each behaviour can only be used when their gauges are full, a condition that can be realised and speeded up through feats like headshots, and there is no mistaking that each feature is a necessity as opposed to an ornate and unnecessary frill to be enjoyed as a gimmick and forgotten in favour of more standard tactics. The game encourages the use of all three, based on tactical decisions, and its heartening to see the feature given such appropriate precedence, but unfortunately there are too many fundamental short-comings for the game to really shine above the Good level and into the Great one. The story arc is crudely realised and incredibly one dimensional for anyone who has even the most basic knowledge of bargain price sci-fis, and the script is woefully limited and riddled with cliche. It's yet another case of under-funding on one of the crucial and perpetually undervalued aspects of any game, and it is particularly frustrating considering your own character is but a passenger in the script, which is otherwise driven by the sum total of three other main characters (played by Brian Cox, Rosario Dawson and Michael Wincott).
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Syndicate is available to buy on PS3, PC and XBox 360 now.