Tomb Raider: The Deer Hunter Edition
Eurogamer 2012: Going hands on with the Tomb Raider demo proves to be a little flat.
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As for the shooting mechanics and hunting, there's nothing wrong with them on a technical level. Aiming is fluid and precise, holding the bow string back for too long resulted in shakier aim which was meant you had to line up your shot and take it without too much messing about. The hunting elements leave much to be desired. It amounts to little more than standing a few feet away from your target and shooting them, running after them until they stop, and shoot them again. I landed my first arrow into a deers neck, thinking it would make a nice clean kill. Imagine my surprise when I needed another two to take this super animal down. I suppose it was mighty handy then that I just kept coming across arrows in the middle of the jungle. The fact that this game is advertised as Lara surviving in the wilderness, I was kind of hoping I'd be able to make my own arrows by collecting materials. There's no indication that this is the case, so the whole woman vs wild thing was a big disappointment. Were there any bright sparks in the demo? Well I liked the upgrade system. Sitting around a camp fire you can use experience to level up skills in a very Dark Souls kind of fashion, but I didn't even get to play around with that as it only became apparent at the end of the demo. No, on the whole I did not enjoy my time with Tomb Raider. I realise demo's aren't always indicative to the final product (the original Dead Space had an awful demo), but if anyone asks I'll tell them to save their money and go play Uncharted. Are you excited to play the new Tomb Raider? Share your thoughts below...