10 Films That Suffered In The Editing Room

It doesn't matter what you shoot, it's what comes out of the edit that counts.

By Gareth Morgan /

It often gets overlooked just how important the art of editing can be in creating what could eventually turn out to be an epic movie.

If after assembling the shots filmed by one of the world's top directors the decision is then made to drop vital scenes or leave pointless sequences untouched, a move can suffer because of it.

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Yet, some pieces of editing are so bad that they leave the film's audience wishing they'd never bothered being interested in the flick to begin with.

It's a shame, as with a few precise tweaks and a greater understanding of what the completed movie needed to be - in order to actually be watchable - the majority of these entries could have soared instead of plummeting into the realms of notoriety.

Sadly though, these badly pieced together submissions weren't lucky enough to be saved from fan/critical backlash, but at least their inclusion on this list may act as a stern warning for future filmmakers and studios, alike.

With all that in mind, let's delve into 10 Films That Suffered In The Editing Room.

10. Warcraft

When the devout worshippers of the legendary World of Warcraft game caught wind of a cinematic adaptation of their beloved universe, they were right to be anxious about the outcome.

As far as movies based on video games go...well, there's been a fair few of them. The only problem is that 99% of the time they are god-awful.

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Prince of Persia, Assassin's Creed, Resident Evil or even the dreaded Mortal Kombat: Annihilation all proved to be absolutely terrible entries, so the omens weren't good for this foray into the world of Azeroth.

Despite some truly stunning visuals and an impressive level of world building, the pacing of the film felt off and many scenes weren't given enough time to breath.

With the story's structure being virtually non-existent and routinely finding ourselves thrown into random scenes/locations without any warning, it came to light that a massive 40 minutes had been chopped from the first cut in order to produce a theatrical version.

This deeply affected our investment in some of the key characters involved in the movie and left some audience members struggling to piece together valuable plot points.

Apart from that, the acting and CGI used in creating the iconic orcs was of a decent standard and the film possesses beautiful cinematography, so perhaps a director's cut could salvage the disjointed mess we were presented with in 2016?

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