10 Best Video Game Sequels That NEVER Happened

Divulging the secret of the real Fallout 3.

By Zoë Miskelly /

It's strange to think how many famous games franchises have has cancelled games that many of us will never know about our entire lives. Due to a mix of time, non-disclosure agreements, and cruel fate, many otherwise promising games have been lost in the annals of history, unlikely to ever be finished.

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And - though most of these games we cannot play any of for obvious reasons - it's still fascinating to learn of these games, as through research you can learn both about what could have been and also a little about the world of video game creation.

Though doing so may make you slightly sad about cancelled titles like Fallout: Van Buren - and a little sadder about some sketchy business practices that appear to have gone on - it's still worth learning about all these cancelled gems, if only so you appreciate the games you have all the more.

More than one person has likely drank a couple cold ones mourning the loss of the Final Fantasy games that never were, and we can only support these souls by learning about all the best games that never made it to the shelves.

10. The Thing II

It goes almost without saying that having another game about the horror film classic The Thing would have been awesome.

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And, indeed, the work that had gone into planning the game before it was cancelled in 2003 does suggest it would have been a fun experience. For example, developers had designed a "burst-out" system, allowing various creepy new Things to bust out of random NPCs, bringing you some genuine and delightful horror.

These were also supposed to grow and mutate, turning more horrific as time goes on.

Tragically, these plans for gross, ever-changing beasts were cut short, as the studio creating the game - Computer Artworks - closed down, prematurely ending both The Thing II and also an Alone In The Dark sequel.

While the games hadn't been very developed, it's still a shame that they were canned, as those involved in creating The Thing II did seem to be approaching its development from a smart perspective. After all, there's no point creating a game based on a really cool monster without first making your monsters as nuanced and scary as you can.

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