10 Things Nobody Admits PS3 Did Better Than Xbox 360

More power, better games, higher sales - chalk this one up for Sony.

By James Metcalfe /

The seventh generation of consoles was one of the most exciting times to be a video game fan. The previous iteration of consoles had helped turn gaming into a mainstream pursuit by marketing themselves as all-around entertainment systems that the whole family could get some joy out of.

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The seventh generation was where things became more tribal with consumers really beginning to take note of what it was a system could actually do compared to its counterparts.

Exclusives became crucial to a system's library, visuals and sound needed to be high-definition and gimmicks like motion control enjoyed their heyday all during the lifespan of these systems.

Sony's PlayStation 2 dominated the sixth generation of consoles (and is still the highest-selling video game system of all time), but the company found itself with a genuine rival to their PS3 sequel when Microsoft released the Xbox 360 in 2005.

The 360 has left a significant impact on the history of the video game industry, and many regards this era to be Microsoft's moment in the sun in their wars against Sony. Well, we're here to rip that assumption apart with 10 ways nobody wants to admit the PS3 was better than the Xbox 360.

10. Free Online Multiplayer

Xbox Live servers and voice-chats might live on in infamy with gamers on the back of their popularity during the seventh generation of console wars, however, there were a number of factors that actually meant it was Sony fans who were getting the real value during this time.

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Now, the PlayStation Network on the PS3 was not the most refined system in the world. The loading times and its consistency in general could be infuriating, and there were a few too many hacking stories that surfaced to claim the system was a flawless success. Players at least didn't have to worry about being charged for the pleasure of playing on the PSN.

An Xbox Live Gold membership set Microsoft fans back $60 per year during the console's lifetime, a sizeable jump from the PS3 just to play the small library of exclusives online. There wasn't even any discounts that came with the membership for apps like Hulu or Netflix, meaning going online with an Xbox 360 often came with a hefty bill attached.

To think that one year of Xbox Live equated to a whole game for free (on top of the same ability to play online) for PS3 fans really does cast this whole multiplayer system entry in a different light.

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