10 Things Star Wars Games ALWAYS Get Wrong

Literally no Star Wars game gets the fundamentals right.

By Chris Joyce /

Star Wars and video games go together like Anakin Skywalker and Padme Amidala.

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True, enduring greatness can be born of their union, but something dark stirs underneath.

There are so many things that Star Wars games do wonderfully well, which have set new standards in the sci-fi / fantasy gaming genre for the likes of Mass Effect, No Man's Sky, and Starlink: Battle for Atlas to aspire to.

However, the best-laid plans of mouse droids and men often go wrong, and there are certain aspects of the Star Wars universe which game developers just cannot seem to get right for love nor Republic Credits.

Star Wars games have given gamers so many memorable experiences over the years that it can be hard to adequately quantify their special place in the annals of gaming history; no other third party, movie-based franchise can even come close to Star Wars in the gaming stakes.

Just as every saga has a beginning and every generation has a legend, every Star Wars game does seem to have something about it that's just not quite right.

Star Wars games ALWAYS get certain things wrong.

10. Stormtrooper Accuracy

Oh, Stormtroopers, why do we love you so?

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Your armour makes you stand out like a sore thumb and would be a nightmare to keep clean, you are no match for three-foot high Ewoks, and you can't shoot for Sheev.

Stormtroopers in the movies are just plain inept in almost everything they do.

The new sequel trilogy has steadied the ship somewhat with the more formidable First Order troopers but, generally speaking, Stormtroopers are unthreatening figures of scorn and derision who usually fail to accomplish their most basic primary objective: shoot rebels.

When a whole squad of troopers can fail to hit a Han Solo who is literally running straight at them, they lose any semblance of threat.

In the games, however, Imperial Stormtroopers are absolute crack-shots who can pick you off from a distance and genuinely cause the player some difficulty.

Take Jedi: Fallen Order.

When two or three troopers armed with electro-staffs or electro riot batons charge Cal Kestis while a further three or four lay down a consistent barrage of blaster fire with surprising accuracy, even the most accomplished Jedi would have a hard time overcoming these odds.

(Though we would never tell you the odds, obviously).

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